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Eduverse 3D Models

Explore immersive learning with augmented reality

Bring 3D models to life in the classroom

ClassVR 255 Headset with cube and globe

Augmented Reality (AR) bridges the gap between the digital and real worlds, transforming the classroom into an immersive and interactive learning environment. With our cutting-edge AR technology, students can seamlessly visualise digital 3D models in their actual surroundings, enhancing their learning experience through contextual and engaging educational opportunities

With your Eduverse subscription, you gain access to an ever-expanding library of over 500 3D models. Explore intricate details, from the double helix of DNA to the rhythmic motion of breathing lungs, and even the inner workings of a car engine. Augmented Reality (AR) enhances student engagement and deepens their understanding of complex subjects, making learning both exciting and effective.

How does AR work?

Utilising the ClassVR headset's front-facing camera and our AR cube, students can examine and interact with various objects. Imagine a student holding a virtual heart in their hand, rotating it, adjusting their perspective, and studying its intricate details. This hands-on interaction not only enhances learning but also brings abstract concepts to life in a tangible way.

With AR, students can explore objects they might never encounter in person. They can hold a virtual poison dart frog or inspect an ancient artifact, observing each detail from every angle. This immersive experience broadens their understanding and appreciation of complex subjects.

Empower Students to Create AR Content

AR offers students a powerful opportunity to bring their digital creations into the physical world. Using familiar and accessible design tools like Paint 3D or SketchUp, students can craft their own 3D objects. Once designed, these models can be uploaded to the ClassVR portal and viewed in augmented reality.

Whether designing a skyscraper or an art sculpture, visualising their creations in a physical environment helps students take pride and ownership of their work. They can share their projects with peers, explore and refine their designs, and enhance their problem-solving and design skills. This immersive approach fosters creativity and engagement in learning.

Mark Savery

Emmanuel College,
Australia

“Students took a further pride and ownership of their creations when they were able to bring their work from the digital world into their physical environment and manipulate it using ClassVR. Being able to view and interact with their own creation has given lessons a new dimension.”

Computing: Minecraft meets ClassVR
(Age 7-11)

Are you ready to transform learning with Augmented Reality?

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