Transform Learning with Virtual Reality

As Seen In

ClassVR Headsets Designed for the Classroom

Xcelerate By ClassVR

Xcelerate

 Interactive VR for High School and College Education

Xplorer Headset By ClassVR

Xplorer

Engaging VR for all learners

ClassVR Standard Headset

Standard

Proven VR solution for everyday learning

Complete Classroom Control

ClassVR is the leading all-in-one solution built specifically for education.

ClassVR combines powerful XR hardware, immersive curriculum-aligned content, lesson planning tools and seamless classroom & device management in a single easy-to-use platform.

The ClassVR portal is purpose-built and fully integrated with every headset, giving educators real-time visibility and control
over their entire VR learning environment.

ClassVR classroom management portal

How ClassVR Benefits Learning

Compared to learners taught with more traditional teaching methods, learners using VR headsets are:

Increase focus on Students

4x

More Focused

Increase knowledge retention

4x

Quicker to Retain Knowledge

increase confidence in learning

275%

More Confident in Applying Learnings

*source: PwC

Who is ClassVR for?

Virtual Reality for Primary School Education

Elementary Education

ClassVR brings the whole curriculum to life for younger learners. Students can step inside a rainforest, walk among dinosaurs, or explore the solar system, all from their classroom. These shared experiences enhance imagination, improve vocabulary, and help children understand complex ideas in a way that feels real and memorable.

Virtual Reality for Secondary School Education

High School Education

For older students, ClassVR opens the door to deeper learning, critical thinking, and inquiry-based education.

High school learners can step into advanced, subject-specific simulations that bring complex concepts to life. In science, they can explore the inner workings of the brain, or interact with 3D molecular models. In history and geography, they might walk through immersive historical reconstructions or test urban planning scenarios – sparking debate, analysis, and fresh perspectives.

By transforming abstract or challenging ideas into interactive, hands-on experiences, ClassVR helps teachers capture attention, strengthen analytical thinking, and boost long-term knowledge retention.

Virtual Reality for Further School Education

College Education

ClassVR empowers college education providers to combine hands-on vocational and technical training with career-ready soft skills. Students can practice technical tasks in engineering, healthcare, or design while AI-driven modules build confidence in communication, teamwork, and presentation. With real-time feedback and safe, immersive practice, learners gain the skills and readiness to succeed in today’s workplace. 

Virtual Reality for Multi Academy Trusts

School Districts

ClassVR provides districts with a scalable, cost-effective solution that can be deployed consistently across multiple schools. Shared resources, teacher training, and centralized management make it easier to maintain quality while allowing each school to adapt VR content to suit their learners. This consistency strengthens collaboration and supports improvement strategies.

Virtual Reality for SEND School Education

Special Education

For learners with special educational needs, VR provides safe, multi-sensory experiences that are engaging and accessible. ClassVR allows teachers to personalize content, reduce barriers, and create calming or stimulating environments tailored to individual needs. This helps build confidence, communication skills, and active participation in learning.

VR being used in industry

Industry

Beyond education, ClassVR is a powerful tool for workforce development and professional training. Organizations can create immersive simulations for technical skills, safety protocols, and soft skills development, reducing risk while improving learning outcomes. VR enables industries to prepare employees with hands-on, practical experience that translates directly into workplace performance.

VR being used in industry

Trade School

ClassVR is a powerful tool for workforce development and professional training. For trade schools, teachers can use ClassVR to create immersive simulations for technical skills, safety protocols, and soft skills development for students. VR enables teachers to prepare students with hands-on, practical experience that can help them with their first step out of school.

Trusted by Schools Across the USA

  • Franklin High School
  • Montgomery Public Schools logo

ClassVR is Available Through Flexible Payments

Make it easier than ever to bring ClassVR into your classrooms with our new payment options:

Flexible payments for VR for education

Small initial payment 

Launch your ClassVR journey without large setup costs

Monthly payments for VR

Easy monthly payments

Spread costs across the year

Affordable VR for education

Affordable for every school

Flexible plans tailored to your needs

From $219/month

Only available in the UK and the USA

ClassVR in the Classroom

Check out our gallery of classrooms already using ClassVR to inspire and excite learners. 

VR being used in the classroom

Real Support from Real People

At ClassVR, every school gets a dedicated technical account manager and direct access to our support team. Our teachers and EdTech specialists provide clear, practical help, from setup and training to troubleshooting -online or by phone. 

ClassVR at Bett 2025

Award-Winning Technology

Recognized for innovation and impact, ClassVR has earned awards for transforming education through immersive learning. Trusted by schools worldwide, it combines powerful performance with classroom-ready simplicity.

Discover Classroom-Ready VR Lessons for All Ages & Subjects

 Immersive Content for Every Lesson

Every piece of ClassVR content is designed to enhance the curriculum and make learning more engaging. With ready-to-use resources, you can easily bring immersive experiences into any classroom.  

ClassVR Resources Includes

  1. Learning objectives to guide outcomes
  2. Discussion prompts to spark curiosity
  3. Suggested activities for hands-on learning
  4. Cross-curricular links to broaden connections
  5. Worksheets and quizzes to integrate into lesson plans

Types of VR/AR Resources

Classvr offers Augmented reality through 3D models

3D Models

ClassVR offers Immersive  Explorable Scenes

Explorable Scenes

ClassVr offers immersive 360 images and videos

360° Images and Videos

 ClassVR is Powered by Eduverse

Eduverse is the content library behind ClassVR offering hundreds of thousands of curriculum-aligned immersive experiences across every subject. Teachers can launch and manage lessons easily through the intuitive ClassVR Portal.

Eduverselogo

A comprehensive library of immersive VR & AR content, supporting teaching and learning across the curriculum. Access over 300,000+ carefully curated resources.

Includes:

Eduverse subscription by classvr includes immersive 360 images and videos

360° images and videos

Eduverse subscription by classvr includes augument reality through 3d models

3D models

Eduverse subscription by classvr includes immersive, explorable scenes

Explorable scenes

Eduverse+ Logo

For schools ready to take immersive learning even further, with tools to create, explore, and connect learning to the real world.

Includes:

Eduverse content library by classvr

Eduverse content library

AI icon for AI resources availble with Eduverse+

AI-generated resources

Immersive wildlife videos availale with Eduverse+

Immersive wildlife videos

Career Exploration resources available through eduverse plus

Career exploration

STEAM resources available through eduverse+

Interactive STEAM models 

EduverseCTE logo

Let students take charge of their futures, and set them up for real-world success with our latest career-focused learning experiences.

Includes:

Eduverse is available through EduverseCTE

Eduverse content library

Career Exploration is available with EduverseCTE

Career exploration & job shadowing

Develop student work place ready skills with EduverseCTE

Soft skills development

Hands-on technical & vocational training available with EduverseCTE

Hands-on technical & vocational training

AI resources available with EduverseCTE

Interview role play with real-time AI feedback 

World Map by ClassVR

Used in 90+ Countries
Worldwide

From the UK to the UAE, ClassVR is supporting teachers in
over 90 countries to create impactful, immersive learning
experiences. With a global partner network and local teams,
we are here to support schools every step of the way.

Trusted by 20,000+ Schools

Across preschool, elementary, high school, and college education, ClassVR is a proven solution that educators trust to inspire curiosity, boost engagement, and deliver measurable learning outcomes.

ClassVR is transforming 200,000+ classrooms

Transforming 200,000+ Classrooms

ClassVR is reshaping education worldwide, helping teachers ignite curiosity, unlock deeper understanding, and leave a lasting impact on every learner.

Whitepaper: Transforming STEM Education

Discover how educators worldwide are using VR and AR to make abstract STEM concepts tangible and unforgettable. From stepping inside a tornado to holding a human heart in the palm of your hand, immersive technology is unlocking new levels of creativity, engagement, and lasting understanding across every discipline.

STEM resource for Education

Complete Form to Download

Frequently Asked Questions

What do we need to get started with VR in our school? 

Getting started with ClassVR is simple. All you need is a set of ClassVR headsets, content subscription and a reliable Wi-Fi connection.  

The ClassVR solution includes headsets that are classroom-ready, curriculum-aligned content, lesson resources, and intuitive classroom management tools. 

We provide comprehensive training to help you set up your headsets, use them with confidence, and seamlessly integrate VR into your lessons.  

Do teachers need technical experience to use the classroom management portal? 

Not at all! The ClassVR portal was designed by education specialists specifically for teachers. It’s intuitive and easy to use, giving you full control over how students interact with their headsets. 

Learn more about how the ClassVR Portal works here.

Why is VR good for education? 

Virtual reality offers a range of benefits, from boosting knowledge retention and supporting learning outcomes to enhancing classroom engagement. 

Immersive experiences, such as walking on the moon or exploring faraway places, spark curiosity and encourage students to ask questions; helping them build a deeper understanding of their subject. VR can also make abstract ideas feel tangible, from visualising the structure of an atom to exploring the layers of the Earth, turning challenging concepts into experiences students can understand more easily.  

VR also provides powerful support for SEND learners. It can build confidence by preparing students for real-world scenarios, such as visiting the doctor or using public transport. Virtual safe spaces can also provide a calm environment where students de-escalate heightened emotions and return to learning.  

How is virtual reality used in schools?

Every day, more and more schools across the globe are using virtual reality within their lessons to make learning more engaging and increase attention and focus within the classroom. VR provides different ways to learn from, immersive environments, hands-on learning, and interactive simulations making complex subjects easy to understand and unforgettable to remember.

ClassVR provides hundreds of thousands of immersive resources to support teaching across the curriculum. From Maths and English Literature to Humanities and Geography, ClassVR resources can be used to drive lesson success. View our content offering here

Here are some examples of how schools are using virtual reality:

  • Explore hands-on learning with 3D models – bring complex ideas to life by letting students see and experience them up close  – right in the palm of their hand. 
  • Take students on virtual field trips with 360° images and videos – from exploring ancient ruins to diving beneath the ocean, students are transported beyond the classroom and placed right in the middle of the action.
  • Turn every lesson into a journey of discovery – this interactive approach goes beyond simply seeing; it makes them feel present in every moment.
  • Career training – deliver inspiring videos to unlock a world of career opportunities that span diverse industries and professions, showcasing exciting roles. 

What support is available after purchase? 

Our dedicated team is here to support you throughout your entire journey with ClassVR. 

To help teachers feel confident in the classroom, we provide online training made up of bite-sized videos. This flexible format lets you learn at your own pace and revisit materials whenever you need.  

Our Education Specialists are also on hand to provide personalised guidance, answer questions, and make sure you feel supported every step of the way. 

Is the content curriculum-aligned? 

Yes. All ClassVR content is curriculum-aligned. 

Our team of Education Specialists create and curate content that reflects classroom learning and provide teacher and student notes to guide learning. These resources make it easier to plan and deliver lessons with confidence. 

Which VR solution is best for education?

When choosing a virtual reality solution for education, it’s important to consider factors such as ease of classroom use, curriculum alignment, and overall value for schools. 

Here’s how the main options compare: 

  • ClassVR – the leading VR headset designed specifically for education. It combines classroom-ready hardware with thousands of curriculum-aligned resources, all managed through the ClassVR portal. Teachers can plan lessons, send content to devices, monitor what students are seeing, and even create or upload their own content. ClassVR is offered in tailored packages to meet the needs of schools.  
  • Meta Quest – offers strong image quality and interactive features, and can be bought individually or in bundles. However, it’s primarily designed for gaming, so teachers often struggle to manage multiple devices in a classroom. Content is not included, so schools need to download and pay for individual apps separately.   
  • HTC Vive – A powerful VR system created for gaming and business. While it can be used in schools, setup can be complex, and the education-specific content is limited compared to other options.  

Here are some key considerations when choosing virtual reality for your school: 

  • Curriculum-alignment   
  • Budget  
  • Content availability 
  • Safety
  • Comfort 
  • Set up and storage