Virtual & Augmented Reality for Primary Schools

VR in Education for Ages 4–11 

Trusted by over 20,000+ schools worldwide, ClassVR is transforming how primary students engage with learning. From private and public schools to international institutions and multi-academy trusts, educators everywhere are embracing the power of immersive learning. 

Virtual reality in primary school makes abstract concepts tangible and lessons unforgettable – helping children aged 4 to 11 explore, discover, and understand in ways traditional teaching can’t match. ClassVR is an all-in-one solution designed specifically for primary education, including VR headsets, immersive curriculum-aligned content, and an intuitive teacher portal for complete classroom management. 

With ClassVR, teachers can spark curiosity, build deeper understanding, and inspire a lifelong love of learning in every student. 

Our Xplorer Headset is Designed for Primary Education

Xplorer is purpose-built for collaborative classroom use, with an adjustable strap, a focused, customisable screen, and easy-to-clean hardware. It’s a practical, high-impact tool that drives meaningful learning outcomes.

ClassVR headsets designed for Primary Education

Why Schools Choose ClassVR

  • Built for Education
  • Simple to Use
  • Proven Results
  • Globally Trusted

How Primary Schools are Transforming Learning with ClassVR

Allfarthing School

Allfarthing Primary School

Discover how Allfarthing Primary School, England is using ClassVR to transform learning.

Sioux Central Community School

Pembridge Hall School

Discover how Pembridge Hall School, are creating exciting and engaging lessons with ClassVR.

Montgomery Public school

Montgomery Public Schools

Discover how Montgomery Public Schools in Alabama is engaging students in STEM and literacy with ClassVR.

Ignite Curiosity in Every Student

ClassVR immerses younger learners in unforgettable experiences  – from stepping inside a rainforest to walking among dinosaurs or exploring the solar system, all without leaving the safety of the classroom. These shared adventures ignite imagination, build vocabulary, and make complex ideas easier to grasp by allowing children to experience learning in a way that feels real and memorable. 

Ready to Explore More?

ClassVR in Action: Primary School Lesson Examples

English Lesson Plan Examples

English

See how students used ClassVR to build descriptive writing skills.

Science Lesson Plan Examples

Science

Read how a science lesson transformed students’ understanding of the moon landing through using ClassVR.

History Lesson Plan Examples

History

Learn how teachers used ClassVR to take their students on a virtual field trip to see the ruins of a French castle.

ClassVR in the Classroom

Check out our gallery of classrooms already using ClassVR to inspire and excite learners. 

ClassVR being used in primary Schools

Why Primary Schools Trust ClassVR

  • Colegio Escolapios
  • Colegio Escolapios

How ClassVR Benefits Learning

Compared to learners taught with more traditional teaching methods, learners using a VR headsets are:

Increase focus on Students

4x

More Focused

Increase knowledge retention

4x

Quicker to Retain Knowledge

increase confidence in learning

275%

More Confident in Applying Learnings

*source: PWC

ClassVR being used in primary Schools

Complete Classroom Control for Teachers

ClassVR is the only all-in-one solution built specifically for education.

Its powerful device management features create a secure, controlled learning environment where students can only view curated content provided by the teacher.

With the ClassVR Portal, teachers can monitor and manage every headset remotely, ensuring full oversight and engagement throughout each lesson.

Frequently Asked Questions

What headset options does ClassVR offer? 

We currently have three headsets options.  

Standard 

The original ClassVR headset.   
A ready-to-go solution for schools starting out with VR 

Learn more 

Xplorer 

The all-in-one classroom headset.  
Delivers immersive learning across the curriculum.   

Learn more 

Xcelerate 

Our most interactive headset.  
Designed for advanced learners to explore careers 

Learn more 

How do we control VR screen time?

We recommend that VR sessions last no longer than 15 minutes across a lesson. Short sessions are highly engaging and work best to introduce a topic or reinforce key learning points. 

The ClassVR Portal includes a waiting room feature, which teachers can use to notify students when it’s time to remove their headsets. This helps teachers manage usage easily and keep lessons on track. 

How is virtual reality used in schools? 

Virtual Reality is used in schools to make lessons more immersive, engaging, and memorable for students.  

Here are some common ways teachers are using ClassVR in the classroom: 

  • Virtual field trips – transport students anywhere in the world, from the middle of the jungle to the surface of the moon, all without leaving the classroom. 
  • Career training and vocational development – help older learners prepare for the workforce with interactive simulations designed to build skills and confidence. 
  • SEND support – create safe and engaging environments for students with special educational needs, offering opportunities to practice essential life skills and overcome challenges. 
What are the advantages of using virtual reality in primary education?

Virtual Reality (VR) can bring several benefits to primary education, especially when used thoughtfully to complement, not replace, traditional teaching. Here are the key advantages:

  • Boost in Knowledge Retention – students remember more of what they see than what they read. Make every lesson memorable with ClassVR.
  • Enhance Student Engagement – Instead of just reading or listening, children can experience concepts like walking through a rainforest, exploring the solar system, or diving into the ocean. Help make abstract or complex topics easier to understand.
  • Support for Special Educational Needs – ClassVR offer immersive content to support students, offering multi-sensory, distraction-free environments. Helps children with autism, ADHD, or dyslexia engage at their own pace.